Decision in the Desert
Platform: Commodore 64
Gametype: Undefined
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Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Trivia

Decision in the Desert was the seventh game Sid Meier designed with MicroProse.

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Description from the packaging:

You are in command- North Africa 1940-42!

Dusk, October 24, 1944- North Africa. Three hundred enemy tanks coming straight at you! Suddenly, the sky light sup with a thousand gun artillery barrage! The Battle of El Alamein begins! You are in charge!

Experience the thrill and excitement of one of history's greatest events. The action is non-stop in this accelerated real-time simulation. You'll be in the thick of this action-packed strategic simulation in minutes even if you've never played a simulation before!

Decision In The Desert is a Command Series product with real-time continuous action. You're in command as you lead the armies of either side or compete head-to-head between two opposing generals. The computer handles all the rules.

Decision In The Desert is an historically accurate, fast moving simulation with colorful animated graphics and sound! Best of all you'll be deploying tanks, artillery, air cover, and your combat divisions in minutes even if you've never played a strategic simulation before! Like the real Generals... The decision is up to you!
